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Monday, 28 March 2016

Designing an algorithm - from ideas to code

I had always been interested in solving sudoku puzzles, partly because there are too many combinations that make each Sudoku unique. Since my work involves writing and using programming in different scenarios, I thought why not try using my skills on Sudoku. So there I was on a London Underground train to Barbican - looking at a Sudoku puzzle at the back of a morning newspaper, wondering how I can write an algorithm to solve it. I figured out a few simple tricks that I have always used in algorithm design. Here I explain what thoughts I had while designing my very own Sudoku solver and how I transformed those ideas into a working prototype.

First of all lets have a look at a typical Sudoku puzzle and some basic rules:

Sudoku Puzzle
Yes - it has got everything to do with numbers!! lots of numbers!

A Sudoku puzzle typically has 81 boxes where each box can have a number between 1 to 9. However, all these boxes follow some rules that make it all interesting. You may have noticed 3x3 squares grouping the number boxes. A correct solution of Sudoku ensures no repetition of numbers from 1 to 9 inside each of the 3x3 squares, in each horizontal line and each vertical line. When solving a Sudoku puzzle, this is exactly where I look for a solution, and exactly where my thought process starts for my Sudoku solver algorithm.