It's good to be writing a tutorial after a long time and there are a number of reasons for that. First of all, I have been really busy with a lot of work and research (well actually I still am!). On the other hand, it is only until recently that I have been struggling with a setup which has little tutorials documented, while there seems to be a lot of beginner developers facing the same problem as I am.
This particular tutorial deals with setting up a Microsoft Visual C++ 2010 Project for use with examples found in the OpenGL Superbible 5th Edition. The book has a section which details the same process for a Visual C++ 2008 project, which is completly different than this tutorial. As always, I have tried to keep everything simple and straightforward so even a person who has no knowledge about these settings can make them work.
This particular tutorial deals with setting up a Microsoft Visual C++ 2010 Project for use with examples found in the OpenGL Superbible 5th Edition. The book has a section which details the same process for a Visual C++ 2008 project, which is completly different than this tutorial. As always, I have tried to keep everything simple and straightforward so even a person who has no knowledge about these settings can make them work.

